CASE Bundle: Strings, Brass & Winds for Kontakt VST-AU-AAX

Customers' review

0 reviews
Rated 0.00 out of 5 stars

Rated 0.00 out of 5 stars

5 stars 0 0 %
4 stars 0 0 %
3 stars 0 0 %
2 stars 0 0 %
1 star 0 0 %

Overview

  • Price: $548
  • CASE Bundle – Comprehensive Aleatoric Solo Effects
  • Strings, Brass & Woodwinds Solo Effects
  • 6 Microphones Mix, Room, Mid, Close, Spot 1, Spot 2.
  • +24.000 Samples. 39GB HDD (compressed from 64.8GB)
  • 40 Instruments Patches
  • 60 Core Presets
  • Over 250 Articulations
  • +80.000 Lines of Custom Code. 3D Rendered UI
  • Product only available as Direct Download
  • Direct download / Cloud Server System
  • Full Retail Version of Kontakt 5.5 (or later) Required

Listen to the music of CASE Bundle: Strings, Brass & Winds for Kontakt VST-AU-AAX

Watch the videos of CASE Bundle: Strings, Brass & Winds for Kontakt VST-AU-AAX

  • CASE Solo Strings Effects

    CASE Solo Strings Effects

  • CASE Solo Brass Effects

    CASE Solo Brass Effects

  • CASE Solo WoodWinds Effects

    CASE Solo WoodWinds Effects

CASE Bundle: Strings, Brass & Winds for Kontakt VST-AU-AAX overview

Welcome to CASE bundle for Strings, Brass & Woodwinds – the most comprehensive collection of Orchestral Effects ever done.

CASE Series (Custom Aleatoric Solo Effects) is produced by Academy Award, TEC and G.A.N.G Award Winning Composer, Troels Folmann and Emmy nominated composer.

The CASE bundle contains all three CASE volumes for Strings, Brass and Woodwinds with a total of 6 microphone positions. The mics are divided into two core groups: Hall (Close, Far, Wide and Mixed) and Soloist 1 (Spot 1) and Soloist 2 (Spot 2).

We wanted to create something definitive and unrivaled. It is near impossible to find an effect not covered. The incredible depth of articulations is supported by our custom CASE Chaos Engine, which contains over 80.000 lines of code. The CASE Chaos Engine allows you to take complete control of the samples and you can control over 1.500 sample parameters with a single click. In addition, you can also randomize all the rack-fx (ex. trance-gate, filters, EQ). So imagine having the deepest set of articulations with an incredibly intuitive and powerful Chaos Engine. An infinity of possibilities.

The incredible depth of articulations is supported by our new dual-layered FX system. The first of which is our front-face FX system that gives you control over a trance gate, filters, pitch, delay, compression and our new textural convolution delay. The new textural convolution allows you to take dozens of new convolutions and use them as delay components. We have also included our new Chaos FX engine, which gives you control over things such as EQ, Phasing, distortion, stereo delay and an additional convolution reverb.

But most importantly CASE is the most comprehensive collection of orchestral FX ever done. Take something as simple a “brass riser”.  It’s no longer matter of whether you want a rising brass sound. It is a matter of whether you want it in normal legato glissando or perhaps with tremolo motion to it – maybe you want more of a thrill based glissando or maybe you just want a horrific grinding brass variation?

CASE contains it all and is the definitive collection of Solo Orchestral FX.

Infinite Choices

CASE Bundle contains over 24.000 FX samples that can be combined in an infinite ways. Whether it’s the ability to control individual players or randomize over 1500 parameters with a single click. Whether it’s mixing the effects together with our new Textural Convolution Delay or use the Stack function to blend as many effects you want. The premise is the same. You have an infinite amount of choices and intuitive controls to make it all your own.

Superior Mics & Mixing

CASE contains 3 different microphone stems, which are divided into 2 Hall Mics (Mid, Room) and 1 Mixed Stem (Mix). The flexibility of multiple microphone positions allows you to dial in the perfect sound of your choice. In addition, CASE also comes with a wealth of convolution presets, so you can add otherworldly flavors to your sound.

Textural Convolution Delay

Textural Convolution Delay is a new way of using convolution to create textural delays. The idea is to use non-conventional convolution impulses to augment the existing sound. So when the instrument delays – you will not just get a normal delay of the instrument, but also get the delay and texture of the convolution. This concept is called Textural Convolutions.

Immediate Access and Stack Function

CASE Solo Bundle comes with over 60 core presets that holds over 240 articulations. Everything is neatly built into our custom browser, which holds several articulations at the same time. This means you have immediate access to a large and diverse pool of effects. We also added our unique Stack function, which allows you to layer as many articulations as you want for larger effects. This is a powerful feature for anyone who desires to create a more unique effect by blending things together.

CASE Chaos Engine

The CASE Chaos Engine is perhaps the most extreme feature in CASE. We wanted to take the concept of Aleatoric (Chance/Randomization) Music and port it to our code and user-interface. The CASE Chaos Engine allows you make over 1.500 sample parameters randomize with one click, while also randomizing our new 8Dio FX System (3.0). So both the sample content and the assigned FX will be randomized in one glorious cocktail. The great thing about the CASE Chaos Engine is that you can control precisely how much chaos you want – from a little cosmetic change to the birth of a completely new universe of sounds – all with one click.

  • 4 Ensemble Microphones
    • Close
    • Mid
    • Room
    • Mix
  • 2 Soloist Microphones
    • Spot 1 (Player 1)
    • Spot 2 (Player 2)

Gliss Long

  • Lost
  • Ender
  • Spiders 1
  • Spiders 2
  • Spiders 3
  • Chaos Down
  • Chaos Up
  • Grudge

Gliss Medium

  • Bends 1
  • Bends 2
  • Tero Down
  • Terror Up
  • Terror 2 Down
  • Terror 2 Up
  • Grinding Down
  • Grinding Up

Gliss Short

  • Tears 1
  • Tears 2
  • Strong Down
  • Strong Up
  • Fierce Down
  • Fierce Up

Hits

  • Cluster 1
  • Cluster 2
  • Ricochet 1
  • Ricochet 2
  • Grinding 1
  • Grinding 2

Pulses

  • Shutter 1
  • Shutter 2
  • Bow Hits

Textures

  • Chatter
  • Hunger 1
  • Hunger 2
  • Hunger 3
  • Chopper
  • Sickening
  • Pizz Chaos
  • The Grind

Gliss Long

  • Glassy
  • Lost
  • Aggro
  • Ender Down
  • Ender Up
  • Spiders 1
  • Spiders 2
  • Spiders 3
  • Chaos Down
  • Chaos Up
  • Grudge Down
  • Grudge Up

Gliss Medium

  • Bends 1
  • Bends 2
  • Terror Down
  • Terror Up
  • Terror 2 Down
  • Terror 2 Up

Gliss Short

  • Tears 1
  • Tears 2
  • Tears 3
  • Tears 4
  • Tears 5
  • Tears 6
  • Force Down
  • Force Up

Hits

  • Cluster 1
  • Cluster 2
  • Ricochet 1
  • Ricochet 2
  • Grinding 1
  • Grinding 2
  • Grinding 3
  • Grinding 4
  • Grinding 5
  • Grinding 6
  • Grinding 7

Pulses

  • Shutter 1
  • Shutter 2
  • Bow Hits 1
  • Bow Hits 2

Textures

  • Chatter
  • Hunger 1
  • Hunger 2
  • Hunger 3
  • Hunger 4
  • Chopper
  • Sickening
  • Pizz Chaos
  • The Grind

Trombone
Bends

  • Major Down 1
  • Major Up 1
  • Major Down 2
  • Major Up 2
  • Minor Down
  • Minor Up

Falls

  • Cluster Down 1
  • Cluster Up 1
  • Cluster Down 2
  • Cluster Up 2
  • Minor Down 1
  • Minor Up 1
  • Minor Down 2
  • Minor Up 2
  • Bend Rip
  • Glissando Down
  • Glissando Up

Rips 1

  • Builder
  • Sharp Down 1
  • Sharp Up 1
  • Sharp Down 2
  • Sharp Up 2
  • Aggro Down 1
  • Aggro Up 1
  • Aggro Down 2
  • Aggro Up 2

Rips 2

  • Talking Down 1
  • Talking Up 1
  • Talking Down 2
  • Talking Up 2
  • Talking Down 3
  • Talking Up 3
  • Falling
  • Squealer

Textures

  • Crush 1
  • Crush 2
  • Crush 3
  • Bellows
  • Havoc

Aggressive Shorts

  • Crush 1
  • Crush 2
  • Crush 3
  • Swell 1
  • Swell 2
  • Shriek
  • Falling
  • Overblown

Falls and Rises

  • Flutter 1
  • Flutter 2
  • Flutter 3
  • Flutter 4
  • Runs
  • Fall Rise
  • Climb Fall

Phrases and Textures

  • Chatter
  • Swell
  • Bellows
  • Tension 1
  • Tension 2
  • Tension 3
  • Swarm

Rips and Falls Long

  • Rip Marc 1
  • Rip Marc 2 (muted/stopped)
  • Fall Marc 1
  • Fall Marc 2 (muted/stopped)

Rips and Falls Short

  • Fall
  • Rip Fall
  • Aggro Rip
  • Roll Down
  • Roll Up
  • Ender
  • Crush
  • Shriek

Horns Textures

  • Chatter 1
  • Chatter 2
  • Lip Tremolo

Gliss Long

  • Glassy
  • Tremor Down
  • Tremor Up
  • Lost
  • Psycho Down
  • Psycho Up
  • Brutal Down
  • Brutal Up
  • Aggro 1 Down
  • Aggro 1 Up
  • Aggro 2 Down
  • Aggro 2 Up

Gliss Short

  • Zipper
  • Rude Down
  • Rude Up
  • Lurch
  • Stinger Down
  • Stinger Up

Hits

  • Cluster
  • Resonator
  • Grinder
  • Sp Chop 1
  • Sp Chop 2
  • Sp Chop 3
  • Wood Taps
  • Savage

Pulses

  • Snarl
  • Crush Down
  • Crush Up
  • Bliss Down
  • Bliss Up
  • Shock Down
  • Shock Up
  • Savage

Textures 1

  • Bow Drops
  • Eerie Bends
  • Scarred
  • Revenge 1
  • Revenge 2
  • Grinder
  • Chatter
  • Eerie Trem
  • Pizz Chaos
  • Chopper
  • Haunted

Textures 2

  • Agitated 1
  • Agitated 2
  • Reaper 1
  • Reaper 2
  • Reaper 3

Gliss Long

  • Glassy
  • Tremor Down
  • Tremor Up
  • Lost
  • Psycho Down
  • Psycho Up
  • Brutal Down
  • Brutal Up
  • Aggro 1 Down
  • Aggro 1 Up
  • Aggro 2 Down
  • Aggro 2 Up

Gliss Short

  • Zipper
  • Rude Down
  • Rude Up
  • Lurch Down
  • Lurch Up
  • Hits
  • Cluster Down
  • Cluster Up
  • Resonator
  • Sp Chop 1
  • Sp Chop 2
  • Sp Chop 3
  • Wood Taps

Pulses

  • Snarl
  • Crush Down
  • Crush Up
  • Bliss Down
  • Bliss Up
  • Shock Down
  • Shock Up
  • Savage Down
  • Savage Up

Textures 1

  • Bow Drops
  • Eerie Bends
  • Scarred
  • Revenge 1
  • Revenge 2
  • Grinder
  • Chatter
  • Eerie Trem
  • Slapping
  • Pizz Chaos
  • Chopper
  • Haunted

Textures 2

  • Agitated 1
  • Agitated 2
  • Reaper 1
  • Reaper 2
  • Reaper 3

Texture Banks

  • Borealis 1
  • Borealis 2
  • Borealis 3
  • Graveyard
  • Clusters
  • Phonics
  • Chaos

Pulse- and Short Banks

  • Cluster 1
  • Cluster 2
  • Falls
  • Major Down
  • Major Up
  • Shriek

Texture Banks

  • Arc 1
  • Arc 2
  • Arc 3
  • Borealis
  • Poltergeist
  • Storm
  • Sick
  • Tanked
  • Phonics
  • Disgusting

Pulse- and Short Banks

  • Crush 1
  • Crush 2
  • Chaos
  • Giggles 1
  • Giggles 2

Texture Banks

  • Arc 1
  • Arc 2
  • Borealis
  • Poltergheist
  • Storm
  • Sick
  • Tanked
  • Phonics
  • Disgusting

Pulse- and Short Banks

  • Crush 1
  • Crush 2
  • Chaos
  • Giggles 1
  • Giggles 2

Texture Banks

  • Borealis 1
  • Borealis 2
  • Borealis 3
  • Graveyard
  • Clusters
  • Phonics
  • Chaos

Pulse- and Short Banks

  • Cluster 1
  • Cluster 2
  • Falls
  • Major Down
  • Major Up
  • Shriek
  • Full Retail version of Kontakt 5.5 or later required
  • Not compatible with Free Kontakt Player
  • Approx. 66GB harddrive space
  • Ability to download
  • PC 2.4GZ+, 4GB ram
  • MAC 2.6Ghz, 4GB ram