CASE Solo Brass FX – Kontakt Instrument & Samples

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  • Price: $298
    Save 25% on CASE Bundle Click Here
  • Comprehensive Aleatoric Solo Brass FX
  • 6 Microphones Mix, Room, Mid, Close, Spot 1, Spot 2.
  • 6.817 Samples. 9.24GB HDD (compressed to 4.37GB)
  • 2 Solo Trumpets, 2 Solo Trombones, 2 Solo French Horns
  • 96 Articulations
  • Direct download / Cloud Server System
  • Product only available as download
  • Horn 1, Horn 2, Trumpet 1, Trumpet 2
  • Trombone 1, Trombone 2 (1 Tenor, 1 Bass)
  • +80.000 Lines of Custom Code
  • Full Retail version of Kontakt 5.5 or later required

Listen to the music of CASE Solo Brass FX – Kontakt Instrument & Samples

Watch the videos of CASE Solo Brass FX – Kontakt Instrument & Samples

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    CASE Solo Brass Effects

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    CASE Solo String Effects

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CASE Solo Brass FX – Kontakt Instrument & Samples overview

Welcome to CASE – the most comprehensive collection of Solo Orchestral Effects ever done.

CASE (Custom Aleatoric Solo Effects) series is produced by Academy Award, TEC and G.A.N.G Award Winning Composer, Troels Folmann. CASE comes in three dedicated libraries for Strings, Brass and Woodwinds all based on the same concept.

CASE Brass contains 2 Solo Trumpets, 2 Solo Horns, 2 Solo Trombones (Tenor & Bass). Each instrument was recorded with 2 players, so you have the ability to either play both players together or separate them via the Soloist Spot microphones. CASE comes with 6 microphone positions divided into two core groups: Hall (Close, Far, Wide and Mixed) and Soloist 1 (Spot 1) and Soloist 2 (Spot 2).

The CASE  Brass Edition contains an articulation list second to none and comes in high-resolution wave (.wav / 24 bit / 96khz format). We wanted to create something definitive and unrivaled. The Brass Edition alone contains over 6.800 FX samples and it is near impossible to find an effect not covered.

The incredible depth of articulations is supported by our new dual-layered FX system. The first of which is our front-face FX system that gives you control over a trance gate, filters, pitch, delay, compression and our new textural convolution delay. The new textural convolution allows you to take dozens of new convolutions and use them as delay components. We have also included our new Chaos FX engine, which gives you control over things such as EQ, Phasing, distortion, stereo delay and an additional convolution reverb.

But most importantly CASE is the most comprehensive collection of orchestral FX ever done. Take something as simple a “brass riser”.  It’s no longer matter of whether you want a rising brass sound. It is a matter of whether you want it in normal legato glissando or perhaps with tremolo motion to it – maybe you want more of a thrill based glissando or maybe you just want a horrific grinding brass variation.

CASE has it all and is the definitive collection of Solo Orchestral FX.

Infinite Choices

CASE contains over 5.778 FX samples that can be combined in an infinite ways. Whetheit’sts the ability to control individual players or randomize over 1500 parameters with a single click. Whether its mixing the effects together with our new Textural Convolution Delay or use the Stack function to blend as many effects you want. The premise is the same. You have an infinite amount of choices and intuitive controls to make it all your own.

Superior Mics & Mixing

CASE contains 6 different microphones, which are divided into 4 Hall Mics (Close, Mid, Room, Mixed) and 2 Soloist Mics (Spot 1, Spot 2). The flexibility of microphone positions allows you to dial in the perfect sound of your choice. All CAGE sections contain 2 players, which can either be played together (via Hall Mics) or individually (Via Soloist/Spot Mics). In addition, CASE also comes with a wealth of convolution presets, so you can add otherworldly flavors to your sound.

Textural Convolution Delay

Textural Convolution Delay is a new way of using convolution to create textural delays. The idea is to use non-conventional convolution impulses to augment the existing sound. So when the instrument delays – you will not just get a normal delay of the instrument, but also get the delay and texture of the convolution. This concept is called Textural Convolutions.

Immediate Access and Stack Function

CASE Solo Brass comes with 26 core presets that holds over 96 articulations. Everything is neatly built into our custom browser, which holds several articulations at the same time. This means you have immediate access to a large and diverse pool of effects. We also added our unique Stack function, which allows you to layer as many articulations as you want for larger effects. This is a powerful feature for anyone who desires to create unique effects by blending things together.

CASE Chaos Engine

The CASE Chaos Engine is perhaps the most extreme feature in CASE. We wanted to take the concept of Aleatoric (Chance/Randomization) Music and port it to our code and user-interface. The CASE Chaos Engine allows you make over 1.500 sample parameters randomize with one click, while also randomizing our new 8Dio FX System (3.0). So both the sample content and the assigned FX will be randomized in one glorious cocktail. The great thing about the CASE Chaos Engine is that you can control precisely how much chaos you want – from a little cosmetic change to the birth of a completely new universe of sounds – all with one click.

Hyper Flexible User Interface

CASE  contains two parallel FX systems. The first one is our new Front-Faced FX, which allows you to control the most fundamental effects from the front panel (ex. Dynamics, Filters, Pitch, Delay, Crusher and our new Textural Delay). You can also go deeper with our new Chaos FX system, which includes Step-Based Filtering, EQ, Bit-Crusher, Distortion, Dual Stereo-Delay and an additional convolution system on top of our custom Textural Convolution Delays.

  • 4 Ensemble Microphones
    • Close
    • Mid
    • Room
    • Mix
  • 2 Soloist Microphones
    • Spot 1 (Player 1)
    • Spot 2 (Player 2)


  • Major Down 1
  • Major Up 1
  • Major Down 2
  • Major Up 2
  • Minor Down
  • Minor Up


  • Cluster Down 1
  • Cluster Up 1
  • Cluster Down 2
  • Cluster Up 2
  • Minor Down 1
  • Minor Up 1
  • Minor Down 2
  • Minor Up 2
  • Bend Rip
  • Glissando Down
  • Glissando Up

Rips 1

  • Builder
  • Sharp Down 1
  • Sharp Up 1
  • Sharp Down 2
  • Sharp Up 2
  • Aggro Down 1
  • Aggro Up 1
  • Aggro Down 2
  • Aggro Up 2

Rips 2

  • Talking Down 1
  • Talking Up 1
  • Talking Down 2
  • Talking Up 2
  • Talking Down 3
  • Talking Up 3
  • Falling
  • Squealer


  • Crush 1
  • Crush 2
  • Crush 3
  • Bellows
  • Havoc

Aggressive Shorts

  • Crush 1
  • Crush 2
  • Crush 3
  • Swell 1
  • Swell 2
  • Shriek
  • Falling
  • Overblown

Falls and Rises

  • Flutter 1
  • Flutter 2
  • Flutter 3
  • Flutter 4
  • Runs
  • Fall Rise
  • Climb Fall

Phrases and Textures

  • Chatter
  • Swell
  • Bellows
  • Tension 1
  • Tension 2
  • Tension 3
  • Swarm

Rips and Falls Long

  • Rip Marc 1
  • Rip Marc 2 (muted/stopped)
  • Fall Marc 1
  • Fall Marc 2 (muted/stopped)

Rips and Falls Short

  • Fall
  • Rip Fall
  • Aggro Rip
  • Roll Down
  • Roll Up
  • Ender
  • Crush
  • Shriek

Horns Textures

  • Chatter 1
  • Chatter 2
  • Lip Tremolo